CribbageOnline

How to count a cribbage hand

In the show, your four cards and the starter make a five-card hand. Count it in the same order every time: fifteens, pairs, runs, flush, nobs. Say the running total out loud as you go, and you'll rarely miss a point.

The scoring table

CombinationWhat countsPoints
FifteenAny group of cards adding up to 15 (face cards are 10, aces are 1)2 each
PairTwo cards of the same rank2 each
RunThree or more cards in sequence, any suits1 per card
FlushAll four hand cards the same suit4
Flush with the starterAll five cards the same suit5
His nobsThe jack of the same suit as the starter1

In the crib, a flush only counts if all five cards share a suit. A four-card crib flush scores nothing.

Step by step

1. Fifteens

Look for every way to make 15. Start with the tens and fives, since any ten-card plus a five is a fifteen. Then look for pairs of cards that sum to 15 (78, 69), then threes (456, 23K), then four or five cards. Each different combination counts, even if they share cards.

2. Pairs

Every pair is two points. Three of a kind contains three different pairs, so it's six (a pair royal). Four of a kind contains six pairs, so it's twelve.

3. Runs

A run is three or more ranks in a row. Count the longest run you can make, one point per card. If a rank is doubled, you have two runs: 5667 holds two runs of three (5-6-7 twice).

4. Flush

Four cards of one suit in your hand is four points. If the starter matches, it's five.

5. Nobs

If you hold the jack of the starter's suit, add one.

A worked example

Hand 6♠ 7♥ 8♦ 8♣, starter 9♥:

Sixteen points. Check it in the calculator.

Combinations worth memorising

Experienced players don't count runs and pairs separately when they overlap; they know these by heart. Each value includes the pairs and runs, but not any fifteens.

PatternExamplePoints
Double run of three44568
Double run of four4456710
Triple run (three of a kind inside a run of three)4445615
Double double run (two pairs inside a run of three)4455616

The highest hands

Hand and starterPoints
5♥5♦5♣J♠, starter 5♠. Eight fifteens, four of a kind, nobs. Count it29
Four fives and any ten-card (not the nobs jack)28
3333 + 9, 4455 + 6, 7788 + 924

How often each score comes up

We counted every possible hand: all 12,994,800 combinations of four cards and a starter, scored once as a hand and once as a crib. A random hand averages 4.77 points, and a random crib 4.73. The most common scores are 4 and 2, and 7.8% of hands score nothing at all. (Players choose their four cards from six, so real hands average more than a random one.)

Exactly four of those 12,994,800 combinations score 29. No hand can score 19, 25, 26 or 27, which is why “nineteen” is the table joke for a zero hand.

ScoreHow common (hand)HandCrib
07.76%7.87%
10.77%0.77%
221.65%21.85%
33.89%3.92%
421.98%22.08%
55.37%5.41%
613.85%13.75%
75.78%5.81%
88.75%8.61%
92.78%2.76%
102.99%2.91%
110.40%0.34%
122.44%2.39%
130.15%0.13%
140.69%0.68%
150.07%0.07%
160.45%0.44%
170.09%0.09%
180.02%0.02%
19impossible
200.06%0.06%
210.02%0.02%
220.0034%0.0034%
230.0027%0.0027%
240.03%0.03%
25impossible
26impossible
27impossible
280.0006%0.0006%
290.00003%0.00003%

Crib odds differ slightly because a crib flush needs all five cards in one suit.

Scoring during the play

Pegging uses its own short list: 2 for making 15, 2 for making 31, 2 for a pair, 6 for three of a kind, 12 for four, one point per card for a run of three or more among the last cards played, 1 for the go and 1 for the last card. The rules page covers how the go works.

Practise counting in a game